Documentation
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Harlow documentation

Project Harlow adds a real-time GPU path tracer and a set of GPU solvers to TouchDesigner. Liquids, smoke and fire, rigid and soft bodies, fracture and surface weathering are simulated on the GPU and rendered with physically based lighting, all driven by ordinary POPs.

Each chapter covers one operator and opens with the TouchDesigner operator it replaces or works beside, a Quick start for a first result in a few steps, and a table of the attributes it reads and the parameters it exposes. Advanced sections at the end of each chapter cover internals, performance and limits.

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Operators

Reference

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